The blast radius of the fragmentation shell is slightly above 7 meters (same as that of the corresponding hand grenade). For each type of ammunition, the respective effect radius appears to be the same as that of the corresponding hand grenade. For example, fragmentation shells fired from the grenade launcher do the same damage as those thrown by hand. On explosion, grenades launched by the grenade launcher generally have the same effect as conventional hand grenades. This differs from the projected trajectory when throwing hand grenades, which instead shows two ground zones (one for the initial landing, and the other for the impact after the bounce). Because grenade launcher grenades do not bounce, the predicted trajectory in aiming mode will show only one splash zone on the ground. Unlike conventional hand grenades, which will bounce on impact, grenades launched by the grenade launcher do not bounce and will immediately explode on impact (unless explosion is delayed by the Chaff augmentation). While in aiming mode, the player's mobility is limited, just like in the iron sights mode of conventional weapons. However, aiming of the weapon is assisted by the on-HUD trajectory prediction that appears when the "aim" button is held down. Compared to firearms, the grenade launcher fires in an arced trajectory. The grenade launcher is able to fire four types of specialized grenades: fragmentation grenades, gas grenades, concussion (flashbang) grenades, and EMP grenades.
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